FilterNet is a DirectX plugin that enables you to design filter networks by combining
simple filter elements. Using an intuitive drag-and-drop user interface, you run
filters in series, in parallel, split channels for independent processing, create
feedback filters of arbitrary complexity.
The majority of existing audo filter products perform audio processing in discrete
categories that tend to cause us to think in a boxed mode. For example, one
plugin performs equalization, another one does chorusing, etc. By contrast,
FilterNet is an open-ended framework that breaks these artificial boundaries.
You create your unique effect by combining filter elements in a great variety
of ways.
FilterNet comes with a rich set of filter elements. There are many flavors
of first and second order equalizers, a reverb and mutli-tap delays. But the
most powerful features are the various filter structures into which you place
the filter elements. For example, there is the crossfeed filter which feedbacks
the left channel signal into the right, and vice versa. The serial-parallel
structure connects filters in series, while each filter provides an output tap
that is summed for the final output. The possibilities are endless.

Because FilterNet itself is a DirectX host, you can use your existing plugins
to create effects of your dream. FilterNet treats a DirectX plugin as just another
element.
FilterNet uses 32-bit floating point processing and is fully optimized for
speed for the Intel Pentium III processors and above, and the AMD Athlon processors
enabled with the SIMD/SSE feature.
All parameters are MIDI controllable.
Visit www.openaria.com
for details and download.
WindowsXP
Audio Forum