OpenAria FilterNet - DirectX Plugin for Filter Construction

OpenAria FilterNet - DirectX Plugin for Filter Construction




FilterNet is a DirectX plugin that enables you to design filter networks by combining simple filter elements. Using an intuitive drag-and-drop user interface, you run filters in series, in parallel, split channels for independent processing, create feedback filters of arbitrary complexity.

The majority of existing audo filter products perform audio processing in discrete categories that tend to cause us to think in a boxed mode. For example, one plugin performs equalization, another one does chorusing, etc. By contrast, FilterNet is an open-ended framework that breaks these artificial boundaries. You create your unique effect by combining filter elements in a great variety of ways.

FilterNet comes with a rich set of filter elements. There are many flavors of first and second order equalizers, a reverb and mutli-tap delays. But the most powerful features are the various filter structures into which you place the filter elements. For example, there is the crossfeed filter which feedbacks the left channel signal into the right, and vice versa. The serial-parallel structure connects filters in series, while each filter provides an output tap that is summed for the final output. The possibilities are endless.

FilterNet

Because FilterNet itself is a DirectX host, you can use your existing plugins to create effects of your dream. FilterNet treats a DirectX plugin as just another element.

FilterNet uses 32-bit floating point processing and is fully optimized for speed for the Intel Pentium III processors and above, and the AMD Athlon processors enabled with the SIMD/SSE feature.

All parameters are MIDI controllable.

Visit www.openaria.com for details and download.

 

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